― Bob Ross
Inspired by a mix between wanting to explore alternative methods of production and real time render engines, and a love of highly stylistic treatments such as that of Olly Moss’s firewatch and Bob Ross paintings, The following clips are output video from various camera angles within a Game environment I put together using stylized low poly assets in Unity.
I wanted to see if we could create a highly stylized look straight out of the engine with no post required. These are just some of the initial results from this experimentation.
Really a more joyful experience with the level creation than with other programs I must say. Best part was the total lack of render time.
TOP: A little behind the curtains shot of the scene without all the pretty filters BOTTOM LEFT: A layered breakdown made by animating the draw distance in the scene BOTTOM RIGHT: Another early experimental scene